Back to Browse

Teching | Smash Ultimate Basics

11.9K views
Apr 10, 2023
12:06

Was made for our local Esport Team In this video, we discuss the basics of teching and how to properly use it. We go over what tumble is, teching stage spikes and applications, teching the ground and its applications, and how mistechs work. We also briefly touch on other ways to get out of tumble, how to tech chase and cover those options, and jablocks. I HIGHLY suggest watching the previous guide for a better understanding before watching this one. Landing Lag Stats: https://ultimateframedata.com/stats SEMI-IMPORTANT ERROR(s): I said that Link's landed aerial has the same endlag as his fastfall aerials. Firstly, moves like Up Air and Down Air will have much more endlag than Link's NAir, as they don't autocancel. Secondly, upon further testing I saw that Link's NAir does have 1 additional frame of endlag when fastfalling. This is mainly because it also doesn't autocancel, though it is mega fast. What autocancelling is: https://www.ssbwiki.com/Auto-canceling I also said that Link's weak NAir can jablock. I put a distinction when the clip plays, but I think it might go by too fast, so I'll just say here that it does NOT in fact jablock. Also yes, I know I'm using a PS4 controller to play Smash Bros, deal with it. 0:00 Intro 0:36 Stage Teching 3:00 Ground Teching 5:23 Mistech 7:27 Offense 10:55 Conclusion

Download

1 formats

Video Formats

360pmp464.5 MB

Right-click 'Download' and select 'Save Link As' if the file opens in a new tab.

Teching | Smash Ultimate Basics | NatokHD