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Telepresent computer games

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Jun 11, 2010
1:09

Telepresence aims at creating the impression of being present in a remote environment which is inaccessible by a human user. Such a remote environment can be real or virtual and is referred as target environment. The feeling of presence is achieved by visual and acoustic as well as haptic sensory information recorded from the target environment and presented to the user on an immersive display. In addition, omnidirectional walking along arbitrary distances is essential for telepresence in remote environments. Therefore, in our extended range telepresence system the user can also walk freely in the target environment. For this purpose, the user's motion is tracked and transferred to an avatar which replicates it. Without further processing of the motion information, the locomotion of the user in the target environment is restricted to the size of the user environment. Motion Compression, a nonlinear mapping between the user's and the avatars's motion, allows exploration of large target environments even from small user environments. Further information: http://isas.uka.de/en/Research#Multimodal_Extended_Range_Telepresence http://isas.uka.de/de/Benutzer:Perez

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Telepresent computer games | NatokHD