Testing Squad UE5 Performance
Video is still accurate as of update 10.4 in UE5.7, performance is the same. In-depth UE5.5 UE5.3 UE4 comparisons on same maps in full servers, low end & high end with settings & tips. PC Setups: CPU: 9900k / 9800X3D GPU: RTX 2070 / RTX 5070TI RAM: 32gb DDR4 @ 3600mhz / 32gb DDR5 @ 6000mhz CL30 Storage: WD Blue 1TB M.2 x2 + 1TB SSD x4 CPU Cooler: Noctua NH-D15 / Thermalright Peerless Assassin Case: Corsair Obsidian 700d / Fractal Focus 2 PSU: Seasonic 750w / Seasonic 850w Previous Testing UE5 Video : https://youtu.be/J0ji_ud1PUk The previous video has a good example of CPU vs GPU requirements by lowering resolution & resolution scaling, allowing the 9800X3D to get 200 fps in UE5 (similar to if a 6090 existed to relieve the UE5 GPU requirements), and shows some anti aliasing examples too. Music : Squad & PR OST by @tobinmusic Resolution Desert Sunset (PR) Faith Choices Day 4 Dawn 00:00 Introduction 00:29 What this video is about 01:10 UE4 Native & UE5.3 DLSS 720p upscale 01:28 Unreal Engine 5 could be controversial 02:22 Settings Anti Aliasing Performance and Visibility 1080p 03:11 Settings Used to Test 03:33 Important Settings (UE5 & UE4) 04:01 Test Low end through to High end 05:27 UE5.5 Upgrade 05:45 Benchmark Fallujah UE4 vs UE5, no AA vs DLAA vs DLSS 720p upscale 06:05 Benchmark Yehorivka UE4 vs UE5, no AA vs DLAA vs DLSS 720p upscale 06:35 Benchmark Narva UE4 vs UE5, no AA vs DLAA vs DLSS 720p upscale 07:05 Benchmark Al Basrah no AA vs DLAA vs DLSS 720p upscale 07:12 5.3 vs 5.5 Comparisons and Opinions 07:48 What Matters Most GPU vs CPU? 08:30 Test Improvements and Conclusion
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