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Text Content Bindings - #13 Unreal Engine 4 User Interface Development Tutorial Series

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May 9, 2018
7:58

In this video we take a look at how we can setup a text content binding which allows us to directly link text content to a variable which can be used to display health, amrmo or text based onscreen counters. We also introduce you to the cast node which will allow us to reference other blueprints and access those variables. UI Resources: https://drive.google.com/file/d/1ORhz-wmSAFYdPQUZNi8O32d2KnOGAPBn/view?usp=sharing ♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN ♥ Don't forget you can help support the channel on Patreon! https://www.patreon.com/virtushub ♥ Join the Virtus Dev Squad Discord: https://discord.gg/hs37bev Virtus Learning Hub // Media ● Facebook Page - https://www.facebook.com/VirtusHub ●Twitter Page - http://www.twitter.com/virtushub ● Website - https://www.virtushub.com/ ------------------------------------------------------------ My Recommended Desktop Setup: GTX 1060 http://amzn.to/2CTTaoS AMD Ryzen 5 1500X http://amzn.to/2Cq8to1 RAM Corsair 8 x2 http://amzn.to/2CGSIO1 Corsair CX750M http://amzn.to/2CsVQc3 Case NZXT Phantom 410 http://amzn.to/2CsVQc3 Motherboard MSI Tomahawk http://amzn.to/2CsVQc3 Corsair h110I Liquid Cooler http://amzn.to/2CsVQc3 Blue Yeti Pro Microphone http://amzn.to/2CqPKsA Rode PSA1 Boom Arm http://amzn.to/2AvXuaU 2TB HDD + 128GB SSD

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