This Mesh Baker tutorial is about the Texture Array Workflow. Part 2 of 2 videos on Texture Arrays.
This is an advanced topic for those already familiar with Mesh Baker.
Detailed instructional videos are available for specific Mesh Baker components and uses.
Below are links mentioned in this video:
https://github.com/Phong13/BuiltinShadersTextureArrays
Tools for Adding Objects
https://youtu.be/8MqDaigwJCM
For questions about Mesh Baker please visit the Unity Forum:
https://forum.unity.com/threads/mesh-baker-by-digital-opus-released.159258/
Mesh Baker is available in the Unity Asset Store.
https://assetstore.unity.com/packages/tools/modeling/mesh-baker-5017
0:00 Introduction
0:30 Setting Up Shaders to Use Texture Arrays
1:43 Using Texture Arrays in ShaderGraph
2:01 Workflow for Creating Textures with Mesh Baker
5:16 Consider UVs
5:43 Compression Formats
6:55 Slice Indexes
8:35 Switching Texture Arrays for Different Platforms Using a CustomBuildProcessor