Texture Atlasing in Blender 2.93
This video is meant for anyone who wants to combine their textures in Blender to optimize their game objects. Although this is using a VRChat model, this technique can be applied to any game asset. Stop by my Patreon to help grow our community of sharing knowledge with one another! https://www.SwaMusic.com/PATREON Chapters: 01:00 Combining meshes 02:23 Creating UVMap for new layout 04:49 Determining size/scale of new atlas 10:40 Creating New texture Image 13:50 Tangramming UVs to fit entire texture 26:00 Switching Render Engine to Cycles 37:06 Adding Image Texture node with new UV image selected (If any transparencies in original texture, all nodes must be re-baked with alpha layer) 44:37 Composite if need be in image editing software 46:51 Remove all materials 47:02 Add new single material with new atlas assigned 47:25 Delete old UVMap 47:44 Configure material to include transparent data if needed
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