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Texturing // Terrain Rendering episode #4

8.3K views
Feb 12, 2023
14:44

In this video we are going to learn two method to add textures to the terrain. We will also take a look at mipmapping to reduce flickering when applying textures at a distance from the camera. 🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!). Refresh your memory on texture mapping in OpenGL: https://youtu.be/n8t7nvHCqek Timecodes: 0:00 Intro 0:35 Texture mapping recap 3:28 Terrain texture generator 7:57 Terrain dynamic multi texturing 11:04 Mipmapping 14:13 Conclusion "Focus on 3D Terrain Programming" by Trenk Polack: https://www.amazon.com/Focus-Terrain-Programming-Game-Development/dp/1592000282 Make sure to watch all the previous tutorials in the "Terrain Rendering" playlist at https://www.youtube.com/playlist?list=PLA0dXqQjCx0S9qG5dWLsheiCJV-_eLUM0 Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. Link to source: https://github.com/emeiri/ogldev/blob/master/Terrain4 If you want to get the version that was used in the video checkout the tag TERRAIN4. OpenGL 4.6 specification: https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf Feel free to comment below. Credits: * Music: "Elevate" by https://bensound.com * Sound effects by https://mixkit.co * Textures by https://opengameart.org Email: [email protected] Instagram: @ogldev1 Github: https://github.com/emeiri/ogldev.git Twitter: @ogldev One time donations (Paypal): https://ogldev.org/donate.html Patreon: https://www.patreon.com/ogldev Enjoy, Etay Meiri #opengl #ogldev #opengtutorials

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Texturing // Terrain Rendering episode #4 | NatokHD