The Mistake That Started Everything | Brickwork Devlog Ep.1
Brickwork Devlog Ep.1 - Starting a new game from scratch and figuring out what it actually is along the way. Patreon: https://patreon.com/RedGiraffe404 Discord: https://discord.gg/sWD2GZZHp8 👉 Want to help me reach my first 10k subscribers? If so, click here: youtube.com/@RedGiraffe404?sub_confirmation=1 In the first episode of Brickwork, a new devlog series running alongside Pixel Perfect, I start a new game with no finished idea - just a feeling. What begins as a prototype exploring paintable surfaces eventually leads somewhere more interesting: a brick building system that actually feels fun to use. This episode covers the full early arc of that process: Prototyping a colour-based painting mechanic and why I walked away from it Building a cosy diorama scene and what it taught me about where the real fun was hiding Moving editor tooling into runtime and the moment Brickwork clicked into place Patreon members get access to playtest builds every episode — get your hands on the game and help shape where it goes. --- 00:00 Intro 01:47 Finding Ideas 03:00 Looking at Color 03:45 Painting 05:15 Building a House 07:09 Hard Truths 08:37 Building on the Grid 10:40 Outro --- Inquiries: [email protected] #brickwork #devlog #gamedev #unity3d #indiegame #unity #gamedevelopment #indiedev #pixelart #coding
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