Most hacking games only pretend to have scripting.
HackHub actually lets you start building your own tools.
In this video, I start a fresh playthrough, dig through the in-game scripting documentation, and test just how much of HackHub can be touched with code from the very beginning. Along the way, we learn that the game is built around JavaScript / TypeScript with Node.js, review the built-in libraries and functions it supports, and then start putting that knowledge to work.
From there, I build my first custom tool, then expand it into a better WiFi cracking workflow that can identify adapters, scan nearby networks, select a qualified target, and remember previously used networks for future runs. We also confirm something much bigger: HackHub accepts coded solutions for mission completion.
That means this game is not just asking us to use its tools.
It is starting to let us build our own.
If that direction continues, HackHub may become something far more interesting than a standard hacking simulator.
Scripts from this episode: HackHub GitHub Series
https://github.com/Archeagus/HackHub-Scripting-Ep1/
Chapters:
0:00 Intro
1:40 Scripting Handbook
5:39 Coding our First Tool
23:19 A Better WiFi Cracker
42:06 Outro
#HackHub #HackingSimulator #SimulationGames #NodeJS #TypeScript #Automation #Programming #Archeagus