This ONE Setting BREAKS Spider-Man Combos
Timestamps: Intro - 0:00 Combo 1 - 0:46 Combo 2 - 1:50 The HYDRO COMBO - 2:42 Combo 3 - 3:17 Combo 4 - 3:52 Combo 5 - 4:21 Auto Swing Cancelling lets Spider-Man pull off combos at insane speeds in exchange for swings—and it might be the one of his most broken techs right now with the new Season 3.5 Auto Swing bind. This video showcases some combo routes I’ve made with the AS Cancel, plus real in-game applications. Since I only had a few days to showcase these combos and didn’t have access to the Season 3.5 Auto Swing bind at the time of these clips, there’s still way more stuff I’m hyped to put out with the new update (many combo concepts locked behind having access to both manual and auto swing). I’d recommend checking out Ffame’s channel—a lot of the inspiration and knowledge to make these combos was built off of his in depth tech guides—and he was the first to discover this tech way back in the early seasons. The CEO 👇 https://youtube.com/@FFAmefs?si=eG_MMIzAnTWaP08J In the future, I’d love to do breakdowns of tech and combos, but for now I hope this video gives you some new ideas on how to make your Spidey combos more fluid, fast, and fun in Season 3.5. Thanks for watching. My Twitch: https://twitch.tv/itshydro_7 #MarvelRivals #SpiderMan #ComboTech #AutoSwing #SpideyCombos #MarvelGames
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