So you wanted to run your Animation Blueprint's event graph in parallel, and the tutorial you watched made it seem really simple. But then you bump into an error like "Property Access - Accessing an object reference is not thread-safe" D:
What does it mean? How do we fix it? We cover all of that and more in this video :) Please like the video and consider subscribing if you found this helpful or interesting! Thank you.
This video was prompted after trying to convert a very familiar blueprint from this left-hand IK guide to be thread-safe for my AnimBP
https://zaggoth.wordpress.com/2019/01/26/ue4-tutorial-the-right-way-to-do-left-hand-weapon-ik/
Left Hand IK Transform
BlueprintThreadSafeUpdateAnimation
ThreadSafeUpdateAnimation
Thread Safe Update Animation
Property Access Accessing an object reference is not thread-safe
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Thread Safe AnimBP - How to fix unsafe object reference property access | UE5 Tutorial / Devlog | NatokHD