Tortoiseshell Glasses Material KeyShot Rendreing Tutorial
In this week's video, I bring you along while creating a Render Weekly submission. This tutorial is a real-time, un-scripted look at my full process from importing to final render. The only thing this doesn't include is the post-production in Photoshop. Sorry, maybe a subject for a future tutorial. Download free project files here: https://www.willgibbons.com/file-vault Check out the KeyShot Rendering Masterclass: https://courses.willgibbons.com/keyshot-rendering-masterclass Timestamps 1:05 - Importing model from KeyShot Cloud Library 5:54 - Making a procedural tortoise shell material 21:00 - Making a multi-layered optical lens mateiral 25:09 - Making the anodized metal stem material 30:00 - Researching reference images 32:09 - Positioning model and camera for composition 38:37 - Adding lights and a ground plane 41:38 - Physical light settings 45:54 - Dialing in light sources 46:38 - Discovering a bug in KeyShot 48:38 - Reducing fireflies 56:56 - Setting up render settings ** NOTE ** If you followed this tutorial and found the final rendering to give you issues, I'll admit, that after creating the tutorial, I ran into the following issues: * INCREDIBLY slow render times. Try transparent plastic or glass instead of cloudy plastic if needed. * Big ugly artifacts when Denoise is used with caustics. Try rendering without caustics. * Bloom causing artifacts with Denoise. Try rendering without bloom.
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