Trainz Locomotive Export Tutorial | Non-PBR, Regular/2D Face/3D Face
Today I give you a comprehensive guide on exporting your engines into Trainz! (Not PBR) USEFUL LINKS Trainz Exporter Addon - https://drive.google.com/file/d/1LppyTYwqgAInSaKbkoEtQUXyO6EoZGge/view Bogey Rigging Tutorials - https://drive.google.com/drive/u/2/folders/199cRSqber4aQG2tE6Qu34v_oegJVmRIg How to make hornsounds - https://youtu.be/6Leelw8Rjes How to make 2D facepacks - https://www.youtube.com/watch?v=gJ02U9uQffQ&list=PLVpFok5O7lrkgfIsvmSqfWih8qYPN--Gc&index=7&ab_channel=EpicLafiteau 00:00 - Introduction 00:48 - Faceless 15:19 - 2D Face Export 24:03 - 3D Face Export 36:26 - Bogey Music by Youtube Audio Library, Toby Fox, and HiT Entertainment FOR PBR EXPORTERS Bogies - Don’t use Lattices, use Empty Axes. Before hitting export fbx, hit CNTR+A, rotation and scale. After cloning a PBR bogey and putting in your FBX and textures, submit the asset. Then, reopen it. Rename the .kin file (which will probably be named something like bogey_scene.kin) to anim.kin, and delete the FBX. The bogey should then work. FOR TTTELOCOMOTIVE SCRIPT @rileyzzz on twitter has good google doc documentation on the script, and you can also learn a lot by looking in the config of one that uses it and just using your brain a bot by putting two and two together. FOR SKETCHUP USERS i've made a new video tutorial on how to export scenery from SketchUp to Trainz, which you can watch here: https://youtu.be/1N4Q_9D823E if you've made a loco in sketchup and want to export it, i'm sorry to say that you cant, you have to get the mesh from sketchup to blender and then follow this tutorial.
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