This movie introduces basic coordinate systems, including View, World, and Local, used for moving, rotating, and scaling objects.
Level: Beginner
Recorded in: 3ds Max 2011
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-GNL_Transforming_Objects.zip
This tutorial is intended for use with 3ds Max version 2011 or higher. ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | https://forums.autodesk.com/t5/3ds-max/ct-p/area-c1
Download
0 formats
No download links available.
Transforming Objects in 3ds Max - Part 2 | NatokHD