Trigger is a fast-paced FPS prototype made with the Unity Game engine. It is created as a portfolio project to showcase combat systems, scalable weapon system, and smooth gameplay flow.
This project focuses on delivering intense arcade-style combat, where players fight through waves of enemies using multiple weapon types and responsive shooting mechanics.
Key Features:
Fast-paced action FPS gameplay
Multiple weapons with modular weapon handling systems
Gameplay loop focused on eliminating all enemies to progress
Enemy AI using NavMesh pathfinding
Responsive FPS character controller
Raycasting-based shooting and hit detection
Scriptable Object architecture for scalable weapon and gameplay data