Triple Golem Challenge
Testing stages in @Joy-Laguna 's Angel Slayer mod https://gamebanana.com/mods/594753 Song: Kirby's Return to Dream Land - C-R-O-W-N-E-D Strategy: Hard - Keep the golem bosses close together and time spin kicks with kilgore on feet. Ideally, when they bunch up into the idle form, that's a good time to build up their stun and then get free damage. It'll at least give you more breathing room. Staying close to golem in general is the main manipulation trick being used here. As long as you stay close to it, it'll only use close attacks. The good thing with hard mode, is that if it goes into the centipede form, you can link witch time multiple times and get free damage. NSIC - Similar strategy as hard mode except that you need to stay in the air as much as possible and keep them bundled together. I was initially going to use Bazillions and bullet climax them to death, but it takes a very long time. So using Kilgore on feet and Shuraba is a lot more efficient. Because I need to do damage and stay in the air, I was reminded of CreativeHandle's strategy for staying in the air, so I just did that until two golems are stunned, then I would dump magic with Shuraba's tetsuzanko. I also had the plan of using witch float to jump on the orbs and refresh my jump while dealing damage, but that proved to be hard to do well considering the low visibility. Once it was just two Golems, the fight became a lot easier because I can see better and have more time to actually attack. This is probably the easiest one in the changes so far. I still have a few other stages to that I expect will be much harder. Timestamps: 0:00 Hard 2:24 Nonstop Infinite Climax
Download
0 formatsNo download links available.