Game modelling and texturing pipeline between Max and Photoshop for a basic crate that can be used in games.
In this tutorial we start modelling our crate and unwrapping the UVs, making sure to have more resolution in the areas we want more detail.
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Difficulty: Moderate
Recommended videos to watch before:
Unwrapping UV's:
http://www.youtube.com/watch?v=TU0QmBn2XYs&list=PLUX_z-apBDl8PW4yMmabDK8C6Bx4Px5gY&index=3
Modelling Low Poly:
http://www.youtube.com/watch?v=4q8M-OTiNxk&feature=share&list=PLUX_z-apBDl8PW4yMmabDK8C6Bx4Px5gY
Required Software:
3D Studio Max 2012+
Via http://blog.sailairstudios.com - Check out the rest of my tutorials and 3d work.
Any comments or tutorials you want me to do, please comment below.
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Tutorial- Autodesk 3Ds Max - Texturing Pipeline Part 1 | NatokHD