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Tutorial: Rigging an IK Leg in Maya

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Jul 15, 2014
19:12

Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I describe the process for creating a simple IK leg in Maya. Topics include: - Joint placement - Creating an IKRP handle to control the leg - Creating IKSC handles to stabilize the foot - Creating sub-foot pivot groups to allow for foot flexing and weight shifts - Creating a foot control with custom attributes - Connecting the foot control to the sub-foot pivots using the connection editor - Creating knee controls (using the pole vector constraint) Subscribe or check back often for more rigging tips and tutorials!

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Tutorial: Rigging an IK Leg in Maya | NatokHD