Follow the link to sign up for a free 7 day trial on Lynda.com:
http://www.jasonbaskin.com/baskin_lyndaTrial.html
In this tutorial, I describe the process for creating a simple IK leg in Maya. Topics include:
- Joint placement
- Creating an IKRP handle to control the leg
- Creating IKSC handles to stabilize the foot
- Creating sub-foot pivot groups to allow for foot flexing and weight shifts
- Creating a foot control with custom attributes
- Connecting the foot control to the sub-foot pivots using the connection editor
- Creating knee controls (using the pole vector constraint)
Subscribe or check back often for more rigging tips and tutorials!