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UE4 c++ Delay/Timer syntax

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Feb 21, 2016
7:19

How to set up the equivalent of a delay in c++ using the timer manager. Copy paste syntax: Declare timer handle: FTimerHandle _loopTimerHandle; Begin timer: GetWorld()(point)GetTimerManager().SetTimer(_myTimerHandle, this, &AMyActor::MyFunctions, 5.f, false); Note - using point as I can't use greater than or less than in description

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UE4 c++ Delay/Timer syntax | NatokHD