This part is about making second type of our enemy (distance enemy). We we will use enumeration type to switch between melee and distance enemy. When constructing, begin plan, applying behaviours using our enumarators. We also take care about making projectile, fixing trajectory, moment of activation and matching to throwing animation.
Other Character parts:
1. Strafes, Death https://youtube.com/watch?v=ZqxRUV_mrVo
2. Respawn, Crouching, Punching https://youtube.com/watch?v=veFyGuYDDEs
3. Physics & interactions, collisions https://youtube.com/watch?v=0rFn_7oHRBk
4. Notifies - effects, sounds, particles https://youtube.com/watch?v=WdHaD718-vY
5. AI communication, logic & graphs https://youtube.com/watch?v=sT3P4y7m4Zc
6. Fight, collisions, camera & navmesh improvements https://www.youtube.com/watch?v=2QakhD03d9M
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