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UE4 Tutorial #12 Character (7) Spawning & throwing items, distance enemy

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Apr 13, 2016
26:59

This part is about making second type of our enemy (distance enemy). We we will use enumeration type to switch between melee and distance enemy. When constructing, begin plan, applying behaviours using our enumarators. We also take care about making projectile, fixing trajectory, moment of activation and matching to throwing animation. Other Character parts: 1. Strafes, Death https://youtube.com/watch?v=ZqxRUV_mrVo 2. Respawn, Crouching, Punching https://youtube.com/watch?v=veFyGuYDDEs 3. Physics & interactions, collisions https://youtube.com/watch?v=0rFn_7oHRBk 4. Notifies - effects, sounds, particles https://youtube.com/watch?v=WdHaD718-vY 5. AI communication, logic & graphs https://youtube.com/watch?v=sT3P4y7m4Zc 6. Fight, collisions, camera & navmesh improvements https://www.youtube.com/watch?v=2QakhD03d9M Please follow me on twitter: https://twitter.com/UnrealTefel

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UE4 Tutorial #12 Character (7) Spawning & throwing items, distance enemy | NatokHD