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UE4 - Tutorial - Painterly Post Processing - Kuwahara Filter

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Mar 9, 2021
21:33

the tutorial for my previous videos about the kuwahara filter. The next part of this tutorial, making it directional, can be found here: https://youtu.be/JJZBd7Zu0Ug The sceneUV node needs to have it's code set to "return GetDefaultSceneTextureUV(Parameters, 14);" in later Unreal versions! More information on the kuwahara filter can be found here https://en.wikipedia.org/wiki/Kuwahara_filter and more information on using custom nodes in UE4 can be found here https://docs.unrealengine.com/en-US/RenderingAndGraphics/Materials/ExpressionReference/Custom/index.html The files are available on Gumroad here https://matthijsv.gumroad.com/l/VGNLO I'd strongly recommend following along with the tutorial, rather than buying the files. 0:00 Introduction 0:25 What is a Kuwahara Filter? 1:02 Initial setup 2:52 Custom node setup 5:15 Fixing the screenUVs 7:12 Why scene texture 14? 8:00 Writing the code 13:16 Testing the code 14:12 Continuing the code 17:50 Testing the kuwahara filter 18:07 Building the partial screen mask 21:12 Outro

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UE4 - Tutorial - Painterly Post Processing - Kuwahara Filter | NatokHD