I will show you how to make a grid of levels that you can click on to load them with different maps and difficulties. All this using a simple struct with all the data you need and a game instance with your list of levels. It's very easy to add new levels and they automatically get added to your grid.
I will also show how to get the level data once the level opens ( such as the difficulty ) so you can load the levels correctly and how to set level data after it is finished ( such as if you succeeded, fastest time, etc ) back in your game instance to save it later using a SaveGame.
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0:00 Intro
0:13 LevelData
1:15 Game Instance
3:05 UI Widgets
6:21 Grid
8:40 Get Level Data
10:00 Finished Level Done