Drawcall Saving Material
#drawcalls #ue5 #shaders #breakdown
We do a close look at a material I built that uses vertex colors to separate out elements for material assigning with the goal of cutting down on draw calls.
► Like ► Comment ► Subscribe
► TimeStamps
0:00 Video Start
0:49 Final Shader
1:13 Shader Breakdown
1:30 Material Functions
4:18 Material Blend Nodes
5:06 Dirt Integration
6:44 Normal Blending
11:13 Get Material Attributes
12:47 Mat Instance in Use
► LinkTree https://linktr.ee/DiNustyEmpire