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UE5 Geometry Script - Bake To Static Mesh

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Feb 25, 2022
2:19

Quick demo of how to add a call-in-Editor button to a GeneratedDynamicMeshActor that will allow you to "bake" the current procedurally-generated mesh to a StaticMesh Asset, using Blueprints. Combined with Geometry Script procedural mesh generation, this small workflow allows you to create Procedural StaticMesh Asset Generators.

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UE5 Geometry Script - Bake To Static Mesh | NatokHD