UE5 Lyra Add a Grenade Launcher Tutorial
UE5 Lyra Grenade Launcher tutorial with bots interactions, follow the timeline as there were hick ups and then corrected as I recorded. sorry for the frame drops as recording did affected the gameplay results. #UE5 #unrealengine5 #Lyrastartergame #UnrealEngine Timestamp 0:00 - intro 0:29 - Create New Grenade Launcher Folder Copy shotgun assets to it 1:36 - Edit All The Blueprints Settings 3:04 - Create GrenLaunch and Fire ID Tag. IHad already made one 4:09 - Edit GA_Weapon_Fire_GrenadeLauncher 4:43 - Copy BP from NetShooter to GA_Weapon_Fire_GrenadeLauncher 5:35 - assign new copied Grenade Projectile 6:38 - I got confused and did all this in NetShooter do it on GA_Weapon_Grenade_Launcher 6:58 - Do not do this on netshooter - go to 13:10 for fix!!!!!! 7:08 - Putting things back originally on net shooter - Sorry! 8:58 - Create a child of B_Weapon 11:24 - Test Results. 11:37 - Change Parent Class of B_GrenadeLauncher to Child B_Weapon_Projectile 12:02 - Change WID_GrenadeLauncher Settings 13:03 - Netshooter Projectile still beeing used *13:10 - Cause of Error assign the grenade projectile in GA_WeaponFire_GrenadeLauncher 13:40 - Check out the gameplay tags with GrenLaunch - Fire. 14:32 - Grenade Launcher Sucsess ! 15:20 - Test with Bots? 16:03 - Bots use the Grenade Launcher but Idle Sometimes WIP.
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