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Chapters:
00:00:00 Intro. Change material parameters at runtime
00:06:48 [Offtop] Where to learn Houdini
00:11:12 Apply wetness globally. GBuffer explained
00:22:14 Modify Material Attributes with a Material Function
00:27:09 Exclude base color darkening on metallic surfaces
00:33:08 Mask out rain on vertical walls and slopes
00:40:00 Break uniformity with triplanar (world aligned) noise textures
00:54:06 Fog intensity transition in Blueprint
01:10:44 Math Essentials tutorial: https://techartaid.gumroad.com/l/math-essentials
01:11:17 Rain occlusion mask in interiors
01:42:31 Implementing depth bias to fix shimmering artifacts
01:45:18 Finalizing the material
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UE5: Making Materials React To Dynamic Weather Effects // Unreal Engine Tutorial | NatokHD