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UE5.7 Tutorial | Mover for AI

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May 12, 2026
38:32

[GASP Animations] https://fab.com/s/b8f0cc965348 [Simple SVO Pathfinder] https://github.com/TaxD/SimpleSVOPathfinder In this tutorial, I walk through building an AI pawn in Unreal Engine 5.7 driven by the new experimental Mover plugin instead of the legacy CharacterMovementComponent. The pawn blends NavMesh pathfinding for ground movement, a Sparse Voxel Octree fallback for flying navigation, and procedural NavLinks that pick the right traversal animation from runtime line traces. [Source Code] https://github.com/TaxD/MoverAI [Chapter] 00:00 Intro 00:26 Project Setup & MoverAIPawn (C++) 04:02 Blueprint Setup & First Movement Test 06:01 Mover-Compatible ABP 08:21 Traversal NavLink (C++) 16:05 Animations, MotionWarping & ChooserTable 24:47 DoTraverseLogic in AIPawn & Testing 28:38 Flying Mode — SVO Plugin & Custom MoveTo 35:33 Testing Flying Mode & Callbacks

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UE5.7 Tutorial | Mover for AI | NatokHD