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Uniform Buffers // Vulkan For Beginners #17

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Jan 6, 2025
21:46

In this video we learn how to create uniform buffers in Vulkan and bind them to the graphics pipeline object. We also learn how to integrate a 3D camera into the application. 🔥More details on the 3D camera: https://youtu.be/KEKcDvS3hDQ 🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!). 📚 Timecodes 📚 0:00 Intro 0:39 Changes to the vertex shader 3:06 Changes to the application code 4:26 Creating a uniform buffer 7:21 Binding to the graphics pipeline 12:09 Updating uniform data 14:22 A couple of demos 16:38 Integrating a 3D camera 21:20 Outro Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at https://www.youtube.com/playlist?list=PLA0dXqQjCx0RntJy1pqje9uHRF1Z5vZgA Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. 🔥Link to source: https://github.com/emeiri/ogldev/tree/master/Vulkan/Tutorial17 If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_17' 🔥Vulkan specification: https://vulkan.lunarg.com/doc/view/1.3.204.1/windows/1.3-extensions/vkspec.html Feel free to comment below. 🔗Contacts: 🔹Email: [email protected] 🔹Instagram: @ogldev1 🔹Github: https://github.com/emeiri/ogldev.git 🔹TikTok - https://www.tiktok.com/@ogldev 🔹Twitter: @ogldev 🔹One time donations (Paypal): https://ogldev.org/donate.html 🔹Patreon: https://www.patreon.com/ogldev 🙏Credits: 🔹'God Of War' clip by @DopeGameplays https://www.youtube.com/watch?v=wvbg_EN0fls 🔹Sound effects by https://Zapsplat.com Enjoy, Etay Meiri #vulkan

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