Unirack drums
Support my work! https://patreon.com/michelez https://www.paypal.me/michelezaccagnini https://linktr.ee/michelezac This is a demo of a simple drum patch in Unirack 00:00 Intro 03:34 Lfo control for kick and snare 08:54 Making the patch 14:26 Lfo control pan Unirack is an audiovisual modular synthesizer built in Unity, offering a unified framework for multimedia composition. It enables creators to harness generative data for synchronized sound and visual outputs, ideal for innovative projects. UR’s design revolves around modular assets connected via “patchbay” assets, which map controller outputs to target parameters using flexible tuples, with scaling and easing for precise control. UR includes standard synthesizer components: control data generators (sequencers, LFOs, quantizers), sound generators (oscillators, noise), and processors (filters, delays, reverbs). Control data runs at Unity’s framerate, while audio processing uses Pure Data (Pd) at sample-rate for high-quality sound. UR scripts automate sound module instantiation and patching based on loaded assets, eliminating manual Pd patching. Parameters are adjustable via Unity’s inspector or patchbays for static or dynamic control. UR alsoprovides visualizers that sync with control data, enabling real-time audio-visual integration. Custom editors simplify asset management, and three interface windows—module manager, UnirackInstance, and visual assets—streamline the workflow. Aimed at electronic musicians exploring multimedia and programmers leveraging Unity’s environment, UR’s asset system (control, sound, visualization) is expandable, maintaining robust architecture.
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