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Unity 2D: Animated Enemy Auto-Aim Rapid Game Prototype

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Jun 13, 2018
20:25

PLAY THE GAME AND GET THE SCRIPTS HERE: http://www.megalomobile.com/animated-enemy-that-auto-aims-at-the-player/ ********************************** In this tutorial we take a look at creating a game from start to proof of concept. The player faces off against an animated enemy that is able to constantly adjust its aim in order to fire at the player. We see how animations impact Gameobject hierarchy and how to create a playable game using only the most basic of sprites - a 1x1 pixel white dot. You can play the game here: http://www.megalomobile.com/example-animated-enemy-that-auto-aims-at-the-player/ You can download the Unity package here: http://megalomobile.com/wp-content/uploads/DirectionalFire.unitypackage 0:54 Set up the scene 3:36 Moving the player 7:38 Enemy AI: Auto-aim at the player 9:10 Basic enemy animations 11:36 Fire in the direction of the player 13:56 Turning it into a game 17:22 Giving the game progression

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