Unity offers so many great tools for optimizing your projects, one of the most used is Occlusion Culling. A Technique that allows you to hide and show renderable game objects. In this video Edithson will walk you through optimizing a scene and how to take advantage of this easy to use feature.
A little about Myself and the Company I Keep
My name is Edithson Abelard founder of Passion 47 www.passion47.com. We are a branding and interactive design firm with a speciality in Motion Design and Game Development. I'm a Lead Interactive Developer with a passion for rich interactivity and game design. I hope you enjoy my videos and subscribe for more.
For more details visit the Passion 47 Blog www.passion47.com/blog