[Unity 5] Tutorial: How to make a building system like Rust - part 1
Hello guys and welcome to another unity 5 tutorial! In this tutorial we are going to make a start of how to create a building system like in Rust! Unlit alpha shader script: http://answers.unity3d.com/questions/189695/add-color-property-to-unlit-alpha.html The script I coppied: currentpos -= Vector3.one * offset; currentpos /= gridSize; currentpos = new Vector3(Mathf.Round(currentpos.x), Mathf.Round(currentpos.y), Mathf.Round(currentpos.z)); currentpos *= gridSize; currentpos += Vector3.one * offset; currentpreview.position = currentpos; Some parts of this system will be changed later on in the tutorial. So don't directly panic if something isn't like Rust! Also I didn't player a minute in my life Rust, so some controls are maybe different. But I think the most important parts are exactly the same as in Rust. I hope you guys like it! Also if you got any questions, just ask in the comments! ---------------------------------------- Comment Rate and Subscribe ---------------------------------------- Daily ├ instagram (almost every day): | https://www.instagram.com/gamadgames/ ├ Twitter (few times a week): | https://twitter.com/gamadgames ├ Facebook (few times a week): | www.facebook.com/pages/Gamad/1489043478055392?ref=hl ├ Google+ (few times a week): | plus.google.com/103817321616449192929 ├Youtube (twice a week) ├Indiedb (once a week): | www.indiedb.com/members/gamadgames/games ▼ monthly
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