In this video, we go over:
- How to enable WebGPU Graphics API in Unity 6
- Proper Graphics API allocation
- Assigning Scenes to Builds
- Building to WebGPU
- Testing our web build
00:00 Introduction
00:40 Importing a URP Sample Scene
01:20 Build Profiles
01:33 Platform and Player Settings
02:43 Enabling WebGPU as a Graphics API
04:01 Adding Scenes to Build Platform
04:38 Build & Run
04:48 Testing Our Build
06:16 How to Verify Your Build is Using WebGL
07:19 Limitations of WebGPU
07:47 Value Add of Web Targets
08:13 Recap & Summary
08:43 Outro