Basics of how to get a rigged character into unity, add some animation patterns and how to connect it with the keijiro's example scene refactored in our gitlab Unity repo.
Thanks to https://github.com/keijiro/ for sharing his code.
Our sourcecodes used in the classes can be found under:
https://github.com/MatzenRosen84/AzureKinectVFX
Presentation is located under:
https://docs.google.com/presentation/d/1lFqrzXm8bpd_UL1SyNMvnl-pppstsn4V9EH4tIBzp9Q/edit?usp=sharing