Unity Asset - ProStream - Testing dynamic loading distance using a procedurally generated sample scene.
ProStream is a soon-to-be-released Unity asset which makes it extremely easy to convert your GameObject scene to ECS/Entity SubScenes and stream them using high-performance DOTS Systems and multi-threaded jobs.
Automated logical splitting of GameObjects into separate streaming layers (each layer can load at different distances), creation of DOTS SubScenes and components, and streaming of SubScenes. All processes utilize DOTS systems and Burst-compiled Jobs.