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Why do I use Built-In in my projects instead of URP or HDRP?
As you can see, if configured correctly, all Unity pipelines can give great results.
The personal choice to use the Built-In is mainly for the convenience and speed it offers.
In both URP and HDRP, every time you apply a change to a material or object, the scene is often frozen for a few seconds. If you have a PC that isn't too high-performance like mine, working with them becomes hell, not to mention all the incompatibilities when you're looking for a particular asset or want to do an update.
★★★ Pc features used for this video:
Processor: Intel i7 7700HQ.
Graphics Card: NVIDIA GeForce GTX 1050.
RAM: 8GB DDR4.
▼LINKS▼
★ Download this project :https://www.patreon.com/posts/human-shaders-96186059
★ Ciorbyn Studio: https://www.ciorbynstudio.com
★ My Patreon Page: https://www.patreon.com/ciorbynstudio
★ My free games: https://www.pacogames.com/developers/ciorbyn