Back to Browse

Unity | Create Behaviour Trees using UI Builder, GraphView, and Scriptable Objects [AI #11]

127.3K views
May 28, 2021
1:19:52

This video is an hour long epic into how to create behaviour trees using ui builder, graph view, and scriptable objects. UI Builder accelerates editor tool development by visual drag and drop editing. Scriptable objects are used for serialisation, and graph view is the same node graph backing used by shader graph. Project files available here! ► https://www.patreon.com/thekiwicoder Follow Me: ► Discord: https://discord.gg/dX4trAG/ ► Patreon: https://www.patreon.com/thekiwicoder/ ► Twitter: https://twitter.com/the_kiwicoder/ ► Instagram: https://www.instagram.com/thekiwicoder/ ► TikTok: https://www.tiktok.com/@thekiwicoder/ ► TheKiwiCoder: http://www.thekiwicoder.com/ Kia ora! 0:00 The behaviour tree: 3:54 UI Builder Editor Window: 23:30 Creating nodes: 35:35 Creating edges: 47:55 Inspector View: 1:04:00 The Root Node: 1:09:19 Runtime Instancing: 1:13:51 Ka kite!: 1:19:48 #unity #behaviourtrees #uibuilder #thekiwicoder Thank you! TheKiwiCoder

Download

1 formats

Video Formats

360pmp499.9 MB

Right-click 'Download' and select 'Save Link As' if the file opens in a new tab.