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[Unity FPS Tutorial 17] Adding Breathing Idle Weapon Sway

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May 23, 2021
11:34

Sorry for the delay! We are now moving onto idle weapon sway and adding a breathing effect to the weapons! Code in the video: private Vector3 LissajousCurve(float Time, float A, float B) { return new Vector3(Mathf.Sin(Time), A * Mathf.Sin(B * Time + Mathf.PI)); } |-----------------------[ πŸ‘€ Continue? ]-----------------------| Next Tutorial: https://youtu.be/JKHUuteSTLY Previous Tutorial: https://youtu.be/qUOPnZC-EyM Current Playlist: https://youtube.com/playlist?list=PLW3-6V9UKVh2T0wIqYWC1qvuCk2LNSG5c |-----------------------[ 😍 Other Tutorials ]-----------------------| New input system tutorial: https://youtu.be/r2eIgl_vsb8 New tutorials are on the way so be sure to subscribe! |-----------------------[ πŸ‘Œ My Socials ]-----------------------| Discord: https://discord.gg/ugSzrjMhae Twitch: https://www.twitch.tv/fuelled_by_caffeine Facebook: https://www.facebook.com/FuelledByCaffein3 |-----------------------[⭐ My Project ]-----------------------| https://youtube.com/playlist?list=PLW3-6V9UKVh212ygPuzkYhmt9V6r9Pcz7 |-----------------------[ 🎢 Music ]-----------------------| Background Music From: https://www.epidemicsound.com |-----------------------[ πŸ‘ ]-----------------------| Thanks for watching! #unity #tutorial #breathing

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