[Unity FPS Tutorial 17] Adding Breathing Idle Weapon Sway
Sorry for the delay! We are now moving onto idle weapon sway and adding a breathing effect to the weapons! Code in the video: private Vector3 LissajousCurve(float Time, float A, float B) { return new Vector3(Mathf.Sin(Time), A * Mathf.Sin(B * Time + Mathf.PI)); } |-----------------------[ π Continue? ]-----------------------| Next Tutorial: https://youtu.be/JKHUuteSTLY Previous Tutorial: https://youtu.be/qUOPnZC-EyM Current Playlist: https://youtube.com/playlist?list=PLW3-6V9UKVh2T0wIqYWC1qvuCk2LNSG5c |-----------------------[ π Other Tutorials ]-----------------------| New input system tutorial: https://youtu.be/r2eIgl_vsb8 New tutorials are on the way so be sure to subscribe! |-----------------------[ π My Socials ]-----------------------| Discord: https://discord.gg/ugSzrjMhae Twitch: https://www.twitch.tv/fuelled_by_caffeine Facebook: https://www.facebook.com/FuelledByCaffein3 |-----------------------[β My Project ]-----------------------| https://youtube.com/playlist?list=PLW3-6V9UKVh212ygPuzkYhmt9V6r9Pcz7 |-----------------------[ πΆ Music ]-----------------------| Background Music From: https://www.epidemicsound.com |-----------------------[ π ]-----------------------| Thanks for watching! #unity #tutorial #breathing
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