Unity Game UI Tutorial Part 3 | Art Pass, UI Testing & Final Thoughts
Download Dungeon Ballerz! https://play.google.com/store/apps/details?id=com.thunderpaw.DungeonBallerz ☕ If you enjoy my work and want to see more, consider buying me a coffee, every bit helps keep this going! https://buymeacoffee.com/warrenwinters ✉️ Join my UI/UX Weekly + Early Access to New UI Kits Newsletter http://eepurl.com/js5QII In Part 3 of this Unity Game UI Tutorial series, we wrap up the process by refining the UI art, testing the game’s functionality, and making sure everything is working as expected. Join me as we go through the final art pass, ensure smooth gameplay transitions, and get ready for the final UX testing phase! What You’ll Learn in This Video: - How to complete the art pass and finalise the UI design in Unity. - Tips for testing UI functionality, including buttons, task items, and menus. - My final thoughts on UI/UX design—and I want to hear from YOU! Share your feedback in the comments below. Timestamps 0:55 Hooking Up Button and Basic Functionality 06:00 Testing the Daily Tasks After Wiring Up 06:40 Iteration and Review of UX 07:30 Let's Play Dungeon Ballerz! XD 08:30 Failing at my own game 09:00 Realising we need better UX for Completed Tasks 09:40 Final Thoughts and I need your help!
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