Unity Multiplayer Tutorial - TicTacToe Part 2
Github downloads: Unity3D client: https://github.com/amit-82/tic-tac-toe-client DarkRift 2 network: https://github.com/amit-82/tic-tac-toe-network Part 1 - https://youtu.be/wqs39RIXmxc Part 3 - https://youtu.be/rEErCrDAV1c Creating a multiplayer game with authoritative server was never easier. this is the SECOND video in a tutorial about using Unity 3d and DarkRift Networking 2 to develop a player vs player tictactoe game. in this part we will implement a big part of the game mechanics and the communication between the clients and the server. if you are using a linux you can run the DR2 console exe with mono: https://www.mono-project.com/ DarkRift networking - https://darkriftnetworking.com/ DarkRift 2 docs: https://darkriftnetworking.com/DarkRift2/Docs/ DarkRift Discord: https://discord.gg/5CpYSNt 00:00 - intro 00:40 - Console Color 02:40 - Player Pending Queue 08:26 - Notify Clients of New Match 12:41 - Client Gets New Match 21:42 - Game Board (GameObject) 22:56 - Game Board (MonoBehaviour) 27:16 - User Select Board Slate\ 30:52 - Notify Server of Player's Selection 36:00 - Server Gets Player's Selection 49:08 - Fixing Change Scene Bug 52:12 - Server Notify Player's Selection 55:55 - Client Get Player Selection from Server 01:11:05 - Displaying Player's Selection Visually 01:27:04 - End of Part 2 Unity Events tutorial - https://youtu.be/ZrxNgftlWJA K.I.S.S video source - https://youtu.be/xKFoIg9oHOc \| |/ :) /| |\ website: http://www.happy-spider.com/ instagram: @happy_spider_games
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