In this tutorial, we'll explore Unity's updated NavMesh system to implement AI navigation in your projects. Starting from the basics, we'll guide you through:
Installing the new AI Navigation package via the Package Manager
Building a simple navigable environment
Setting up NavMesh surfaces and agents
Writing a script to control agent movement based on mouse input
By the end of this video, you'll have a solid understanding of Unity's NavMesh Agent and how to utilize it for AI pathfinding in your games. If you encounter any issues during the setup, feel free to leave a comment below.
Timestamps
0:00 - Introduction to Unity NavMesh Agent and AI Navigation Package
0:29 - Setting up the Scene and Adding NavMesh Surface
2:01 - Baking the NavMesh and Verifying Walkable Areas
3:16 - Adding NavMesh Agent and Implementing Movement Script
4:38 - Testing and Adjusting NavMesh Agent Behavior