Unity now provides their own networking solution Unity Netcode for GameObjects, which helps you create multiplayer games without needing third party service.
With Ready Player Me Netcode sample you can kickstart your multiplayer games with personal avatars without having any trouble.
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Sources:
📌GitHub Repo of Netcode Support: https://github.com/readyplayerme/rpm-unity-sdk-netcode-support
📌GitHub Repo of RPM Unity SDK: https://github.com/readyplayerme/rpm-unity-sdk-core
📌Unity Netcode Documentation:
https://docs-multiplayer.unity3d.com/netcode/current/installation/index.html
Websites:
📌Ready Player Me: https://readyplayer.me
📌Unity Netcode: https://unity.com/products/netcode
📺 Ready Player Me Playlist: https://youtu.be/usrxIUGK9Gc
⏲️ Timestamps:
00:00 Introduction
01:13 Import Avatar Control Sample
01:54 Default Avatar Prefab
02:37 Network Player Script
03:43 Building and Running the Sample
05:32 Final words
#netcode #readyplayerme #unity #madewithunity