In this short tutorial series I'll show how to smartly setup and run a Unity built persistent game world server on a Linux Virtual Machine (VM) in the cloud. In this first part I'll focus on:
- Build settings and conditional code so we can use on source project for both server and client.
- Scene workflow client vs server.
- Exclude from build to keep the server build small.
Example code can be found on Github: https://github.com/Goodgulf281/Unity-Mirror-Helper-Scripts/tree/main/Goodgulf
Asset(s) used: https://prf.hn/click/camref:1011l3MRDi/destination:https://assetstore.unity.com/packages/tools/utilities/exclude-from-build-222791
00:00 Introduction
01:34 Editor Script
02:20 Server Build
05:30 Client Build
07:05 Recap and demo
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Unity Networking - Using a Linux Server in the Cloud for Hosting a Game - Part 1 | NatokHD