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Unity Networking - Using a Linux Server in the Cloud for Hosting a Game - Part 1

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Aug 10, 2024
8:40

In this short tutorial series I'll show how to smartly setup and run a Unity built persistent game world server on a Linux Virtual Machine (VM) in the cloud. In this first part I'll focus on: - Build settings and conditional code so we can use on source project for both server and client. - Scene workflow client vs server. - Exclude from build to keep the server build small. Example code can be found on Github: https://github.com/Goodgulf281/Unity-Mirror-Helper-Scripts/tree/main/Goodgulf Asset(s) used: https://prf.hn/click/camref:1011l3MRDi/destination:https://assetstore.unity.com/packages/tools/utilities/exclude-from-build-222791 00:00 Introduction 01:34 Editor Script 02:20 Server Build 05:30 Client Build 07:05 Recap and demo

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Unity Networking - Using a Linux Server in the Cloud for Hosting a Game - Part 1 | NatokHD