Learn how to generate procedural dungeon in Unity using Random Walk and Binary Space Partitioning algorithms! In this tutorial we will use unity Tilemaps to create single and multi room dungeons connected by corridors using Corridors First and Rooms first approaches.
Resources
https://github.com/SunnyValleyStudio/Unity_2D_Proecdural_Dungoen_Tutorial
Learn more from about Unity Game Dev in my video courses at:
https://courses.sunnyvalleystudio.com/
Assets used:
https://pixel-poem.itch.io/dungeon-assetpuck
You can support me through Patreon:
https://www.patreon.com/sunnyvalleystudio
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https://discord.gg/RQEtYHz