In this quick tips video, I answer a customer question with a video, showing how to make props from the armor, and re-parenting the transform to fix issues where the pivot point of the object is way off of center.
Plus, we go a bit further and add colliders and rigid bodies to make more realistic physics when the objects interact with the world.
Armor from the Armor Pack 2: https://assetstore.unity.com/packages/3d/props/clothing/armor/armor-pack-2-176688?aid=1100lxWw&pubref=p68
0:00 Intro
0:10 Making prefabs from child objects
1:20 Parenting an object that has a weird pivot
3:02 Adding colliders
5:02 Making a combined object from sub meshes
6:23 Adding physics -- collider & rigid body to the armor
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Unity Quick Tip - Making Props from Armor and Other Objects by Reparenting the Object + colliders! | NatokHD