Unity Shader Graph Tutorial - Installation and Setup
ACCESS the FULL COURSE here: https://academy.zenva.com/product/unity-game-development-mini-degree/?zva_src=youtube-gamedevmd TRANSCRIPT Hey everyone, and welcome to the first lesson of the course. In this lesson, we're going to go over how to set up ShaderGraph, and import all the assets we need for this course. So, first of all, I'm here in the Unity hub, and what I want to do is create a new project, by clicking on the new button up here. When we're here, what we want to do is make sure our Unity version is 2018, or 2019. The higher the version the better, but ShaderGraph is not supported on many of the much earlier versions. So, I'm going to select 2019.1. And what we also want to do is make sure that the template down here is either the lightweight render pipeline, or the high-definition render pipeline. So, I'm going to select lightweight render pipeline here, and that's just because the ShaderGraph isn't supported across every thing with Unity at the moment. So, I'm going to select lightweight render pipeline, here. I'm going to rename our project to ShaderGraph Course, and then I'm going to click on the "Create New Project" button. All right, here we are inside of Unity, and you should see a scene, something like this. This is the default lightweight render pipeline, basic sample scene, which just shows off the graphics for that pipeline. So, what we're going to do now is actually delete the example assets here, as we won't be needing them, we'll be creating our own assets and our own materials for the shaders that we then, later on, create. So, we'll delete the example assets down there. And while we're at it, to make our file size a bit smaller, we can also delete the example assets folder down here, which just contains all of the models, materials and shaders for this example scene, so we can just delete that folder right there. We can also go into the materials folder, we need to keep the sky box, as this is a pretty good sky box, so we'll keep this one. We can keep pre-sets. We can also then delete the simple camera control script inside of our scripts folder, here. And, we can delete tutorial info, here. We can delete tutorial info, here. And we can delete the "read me" asset, right here, so just delete that as well. And that is our project files pretty much set up and ready to go. The first thing we need to do is import some of the models that we are going to be using with our shaders. So, I'm going to create a new folder here, and I'm going to call this one our models. And inside of here, I'm going to be dragging in two custom-made models, and one pre-made model that is on the asset store. So, first of all, we have the smooth sphere. And this is just a sphere that is fairly smooth, and has quite a lot of vertices on it. That is going to be useful for when we create the warping sphere, our shader, so it can show much better how the sphere warps, without having to worry about it looking too blocky, okay? So, this is also included inside of the project files for the course, so you can download them. And we are then going to drag in the plane, which is another asset, it's basically a grid with a bunch of miniature faces on this. And that is it for the custom models. Now, we also need to download another model, and this is actually on the assets store. And really for this, you can actually download whatever model you have. If you already have models that you want to use, with these shaders, then feel free to use it on those.
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