Here's a really useful tip for Unity. Often when using Random.Range() I plug in the x and y values of a Vector2. Instead of typing in the values of the Vector2, it is much nicer to use this min max slider to slide the values in.
Here's the github page:
https://github.com/GucioDevs/SimpleMinMaxSlider
COPY & PASTE THIS LINK INTO UNITY PACKAGE MANAGER:
https://github.com/GucioDevs/SimpleMinMaxSlider.git#upm
If you don't have Unity 2019.3 or greater, you can install the package using a good ol' .unitypackage file. Download it from here and open it up to import the package into unity:
https://github.com/GucioDevs/SimpleMinMaxSlider/blob/master/SimpleMinMaxSlider.unitypackage
(click the download button beside the history button)
Top-down fake height effect tutorial:
https://youtu.be/6iS0qbSbKuw
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