Unity tools for testing, QA, and playtesting VR applications
This video describes several tools that can help record video and audio footage, record microphone input, identify game objects, teleport to new locations and display vital performance information while testing applications built with the game engine Unity. RockVR's VR Capture, and adapted scripts for NewtonVR are described. Tools being used 2:24 Example recording 5:34 Getting started in Unity 6:53 NewtonVR 7:24 UI Canvas for debug/performance info 8:03 Teleport script 9:32 Audio/Video recording - RockVR 15:00 Microphone recording 22:34 Wrapping up 26:05 teleport script https://s3.amazonaws.com/xrcommunity/tutorials/vrplaytesting/SteamVR_CustomTeleporter.cs AV recorder control https://s3.amazonaws.com/xrcommunity/tutorials/vrplaytesting/RecorderControl.cs Microphone input https://s3.amazonaws.com/xrcommunity/tutorials/vrplaytesting/MicrophoneInput.cs UI script https://s3.amazonaws.com/xrcommunity/tutorials/vrplaytesting/InfoDisplay.cs RockVR VR Capture https://assetstore.unity.com/packages/tools/video/vr-capture-75654 Unity Recorder https://assetstore.unity.com/packages/essentials/beta-projects/recorder-94079 NewtonVR https://assetstore.unity.com/packages/tools/newtonvr-75712 Microphone capture https://support.unity3d.com/hc/en-us/articles/206485253-How-do-I-get-Unity-to-playback-a-Microphone-input-in-real-time- FPS display (old) https://wiki.unity3d.com/index.php/FramesPerSecond
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