Unity Tutorial: Biome Based Procedural Generation - Part 9 (Adding Grass)
In this next part of the biome-based procedural generation we're going to be adding support for the detail system that Unity terrains use for placing grass and meshes like small bushes. We'll setup a new layer of generators that place those details using a variety of methods. 🎞️ Chapters 00:00 Introduction 00:50 Overview of terrain details 02:30 Setting up the detail painting pass 09:30 Modifying the detail layer maps 15:00 Configuring our terrain details 20:00 Wrangling the terrain detail configurations 29:00 Generating the detail prototypes 39:00 Adding equality operators to the detail configuration 40:30 Setting up the terrain detail painters 46:25 Testing our detail painter 51:30 Fixing the colour setup 54:10 Clearing previous detail data 📂 Grab the full project ➠ https://github.com/GameDevEducation/AdvancedDeepDive_ProcGenTerrain/tree/Part-9-Using-the-Detail-System 📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-education/ Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠ https://www.patreon.com/IainTheIndie 🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation 🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠ https://twitter.com/IainTheIndie 🎉 Thankyou to all of the Patrons 🎉 ➔ Grant Coble-Neal ➔ John Kenneth Douglas ➔ Kasper Enwall ➔ Tylah Heil ➔ Ian Kehoe ➔ James McCarthy ➔ Kalvin Pearce ➔ Seriphis ➔ Bradley Seymour ➔ SiliconOrchid ➔ Brian Smith ➔ Callan Syratt #Unity #Tutorial #GameDev
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