In this Unity tutorial, you’ll learn how to use Camera Stacking in URP (Universal Render Pipeline) to combine multiple cameras in a single scene.
We’ll go step by step and understand:
-What is Camera Stacking in Unity URP
-Difference between Base Camera and Overlay Camera
-How to add multiple cameras in URP
-How to set up UI camera + gameplay camera
-How to control render order properly
-Common mistakes developers make in URP camera setup
-Camera stacking is extremely useful for:
UI overlays
-Minimap systems
-Split screen setups
-Special visual effects
-Cinematic rendering
By the end of this video, you’ll clearly understand how Unity renders multiple cameras in URP and how to control them properly in your own projects.